Senior Educational Media Producer
Contact & Office Hours
Neilson Library 009H
B.A., Music Performance with Emphasis in Music Business, University of Massachusetts, Lowell
Dan is part of the Learning, Research & Technology department. He collaborates with faculty to develop and implement digital media projects in courses of all disciplines. This process involves developing lesson plans, determining appropriate hardware and software solutions, facilitating training workshops for students, as well as offering ongoing creative consultation and technical support. Dan also works closely with students by supporting all digital media efforts as a point of contact for things such as technical troubleshooting, creative feedback, general advice or simply pointing someone in the right direction to meet their goals. He also helps others to facilitate various media productions across campus including the creation of digital learning objects, departmental podcasts, marketing and promotional videos, poster and presentation design, and more.
Educational initiatives are a significant part of Dan's role, including producing training materials for students, faculty and staff as well as teaching IDP107 Digital Media Literacy - a two-week January term intensive course where students develop knowledge and skills with software and equipment in the areas of digital audio and podcast production, photography and digital imaging, video production, video editing and motion graphic design. Dan also researches emerging technology in the fields of media production, gaming and virtual reality.
His spare time is spent enjoying a variety of interests including playing music, drawing, fly fishing, furniture making and woodworking, gaming, and producing music videos.
Digital media, video & audio production, graphic design, virtual reality, gaming, design thinking, emerging technologies, project management.
Bennett, Dan. The Total Rock Bassist; Alfred Music (2008)
Dan Bennett, Cat Hannula, Mario Valdebenito, “Using Virtual Tools to Create Equitable Pathways into Physical Spaces” Presented at the Connecticut Digital Humanities Conference at Trinity College, Hartford, Connecticut, February 2020.